OpenNash Jobs
Apple · Munich, Germany

Build and Developer Productivity Engineer (m/f/d)

Munich, GermanySoftware Engineering

Listed on Apple’s official careers site. Posted February 24, 2026. Check that it is still open and apply there.

Apply on Apple’s careers site →

Job description

We’re looking for a Build Engineer who can operate at the intersection of Bazel internals, remote execution infrastructure, and Apple technologies. This is a hands-on engineering role; heavy on Bazel rule design, hermeticity, toolchain modeling, and Apple platform integration. If you’ve spent time taming Xcode, aligning Apple SDKs with Bazel toolchains, or wrangling with xcodebuild, codesign and ibtool, you’ll feel right at home.

Beyond the technical responsibilities, what we are looking for is someone who gets a deep sense of satisfaction from making the everyday lived experience of development teams better. If you get a kick out of creating a build environment that allows a developer to reproduce a build failure in CI with a single command on their workstation, or debug a crashing remote process with an IDE based debugger or constantly surprising development teams with a slightly faster build on a regular basis, while continuing to contribute fixes/updates and tools to the Open Source Bazel ecosystem you will slip right into our team.

More jobs at Apple

Similar jobs at other companies

Senior Solutions Engineer - Developer Productivity & AI

Microsoft · Indonesia, Multiple Locations

WFM Engineer II (Productivity)

TJX Cos · Hyderabad, Telangāna

Productivity Engineer 4

Lam Research · Malaysia

OpenNash lists jobs from employers’ own careers sites and does not handle applications. Dates come from the employer where stated; “first seen” and “last checked” are our own observations.