OpenNash Jobs
Apple

Apple GPU Compiler Backend Engineer

Cupertino, United States of AmericaSoftware Engineering

Listed on Apple’s official careers site. Posted August 19, 2026. Check that it is still open and apply there.

Apply on Apple’s careers site →

Job description

In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from early architecture exploration and prototyping through production shipping. You will partner directly with GPU architects to explore and evaluate instruction set and micro-architecture proposals on future hardware — often years before it exists in silicon — using simulators and emulation environments, and your findings will help shape our future hardware.

You will also collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.

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