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Apple

On-device ML Performance Engineer, Graphics, Games and Machine Learning

Cupertino, United States of AmericaData & Analytics

Listed on Apple’s official careers site. Posted August 29, 2026. Check that it is still open and apply there.

Apply on Apple’s careers site →

Job description

The On-Device Machine Learning team at Apple is responsible for enabling the Research to Production lifecycle of cutting edge machine learning models that power magical user experiences on Apple’s hardware and software platforms. Apple is the best place to do on-device machine learning, and this team sits at the heart of that discipline, interfacing with research, SW engineering, HW engineering, and products. The On-device ML Performance team has the responsibility to analyze latency, memory, power and numerical correctness of the latest machine learning models running on Apple SoC’s, and to make Apple’s ML software stack take full advantage of the capabilities in Apple’s ML accelerators.

The work from this cross functional team enables model developers’ decisions to optimize performance via advanced techniques such as different model authoring techniques, quantization, sparsity, performance and accuracy tradeoffs. The work of this team impacts all new Apple HW and ML Inference on them. Our group is looking for an On-device ML Performance Engineer, with technical expertise in computer architecture, performance, memory, power, ML model architectures, ML frameworks such as PyTorch, and on-device ML inference.

The role entails deep analysis of ML models and their architecture, the implementation of the models in the ML SW stack for optimum performance, power and memory usage, and debug involving the performance and power consumption of CPU, GPU, and Apple Neural Engine.

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