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Tencent Holdings · Shenzhen

# 金铲铲之战-3D特效设计师

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2064314021699567616)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 金铲铲之战-3D特效设计师

## Job description

### Responsibilities
- 负责《金铲铲之战》项目全品类游戏特效制作，包含局内英雄技能、局外展示&抽卡、职业&阵营效果、小小英雄击打特效、选人交互、装备礼包等拾取特效、UI界面动效、棋盘场景氛围特效等；
- 基于 Unity 引擎完成特效资源的制作、参数调试，确保特效在端游环境下表现流畅、视觉统一；
- 配合策划、美术、程序团队，理解玩法设计逻辑，优化特效节奏、打击感与IP视觉风格辨识度，兼顾游戏策略性与观赏性需求；
- 遵守特效制作规范，控制面数、粒子数、Draw Call，保证游戏运行稳定；
- 跟进版本迭代，完成特效落地、测试反馈修改及品质优化。 Requirements
- 美术/设计相关专业优先，有 3 年及以上游戏特效制作经验，熟悉端游/重度手游特效制作流程，有（MOBA/自走棋/策略对战类）游戏特效经验优先；
- 精通 Unity 引擎特效制作，熟练使用 Unity 粒子系统、Shader、动画控制器、Timeline 等工具实现特效效果；
- 熟练掌握特效制作软件，如 PS、AE、Spine、Blender/Maya 等，能独立完成从原画落地到引擎内最终效果全流程；
- 具备良好的美术审美，对色彩、节奏、动效韵律有把控力，能做出辨识度高、层次清晰、适配对战场景的特效；
- 具备基础性能优化意识，了解端游平台资源规范，能平衡视觉效果与性能消耗；
- 沟通协作顺畅，责任心强，适应内部项目迭代节奏，能快速理解需求并高效落地。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2064314021699567616)

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