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Tencent Holdings · Shenzhen

# 技术美术-小游戏方向

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2091705475342184448)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 技术美术-小游戏方向

## Job description

### Responsibilities
- 负责游戏项目中的技术美术相关工作，以 Unity 为核心技术栈，参与项目从美术资产制作、效果实现到最终引擎落地的完整流程；
- 负责项目中的 Shader、材质及渲染效果开发与优化，为角色、场景、特效等提供必要的技术表现支持；
- 处理或协助解决模型、材质、骨骼绑定、蒙皮权重、动画及资源导入等环节中的技术问题；
- 参与项目的美术性能分析与优化，包括渲染、Draw Call、Shader、材质、贴图、粒子、模型及动画等相关内容。 Requirements
- 具备 3年以内游戏行业技术美术或相关岗位工作经验，具备优秀技术能力、美术表现力及项目实践经验；
- 熟练掌握 Unity，具备完整的实时游戏美术资产制作及引擎落地经验；
- 熟悉 Shader 原理及实时渲染流程，能够使用 Shader Graph，具备HLSL/Shader 编写及调试能力；
- 熟悉 URP / SRP、材质、光照、透明渲染、后处理等 Unity Rendering Pipeline 相关内容；
- 具备良好的3D基础，了解建模、拓扑、UV、贴图、材质及模型优化等完整3D资产制作流程；
- 熟悉角色骨骼结构Rigging、Skinning、Weight Painting及Animation Pipeline，能够定位和解决常见的骨骼、权重、模型变形及动画适配问题；
- 熟悉游戏常见的渲染及性能优化方法，能够使用 Unity Profiler、Frame Debugger、RenderDoc 等工具进行问题分析和优化；
- 对游戏美术具有良好的审美能力，能够兼顾视觉品质、Gameplay可读性和运行性能。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2091705475342184448)

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