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Tencent Holdings · Shenzhen

# 代号：Craft · 高级战斗策划（AI 生成游戏）

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2088148336921198592)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 代号：Craft · 高级战斗策划（AI 生成游戏）

## Job description

### Responsibilities
- 与美术、动作团队紧密配合，设计并调优高品质标杆战斗系统，建立平台的战斗手感标准线，展示 AI 生成游戏可达到的战斗体验水准；
- 主导战斗设计知识的结构化 —— 将战斗节奏模型、技能设计范式、数值平衡公式、打击感构成要素、敌人 AI 行为逻辑等专业方法转化为 AI Agent 可理解执行的结构化知识，构建战斗领域生成知识库；
- 设计战斗生成的品质评估维度 —— 技能组合平衡性、数值曲线合理性、战斗节奏与手感标准、挑战强度递进，建立可复用的战斗验收标准与评测用例；
- 制作覆盖主流品类的战斗模板与战斗组件库（角色、技能、Buff、敌人、AI 行为），采用模块化设计降低 AI 生成复杂度与创作者调优门槛；
- 与 Agent 团队协作打磨战斗生成管线，通过 Prompt 策略、数值规范与生成结果诊断，持续提升战斗生成的可玩性与平衡度；
- 建立战斗配置与数值体系的规范标准，让战斗参数可被创作者直观理解与安全调整。 Requirements
- 本科及以上学历；3-5 年游戏策划经验，有战斗策划岗位经历，参与过完整游戏项目开发，熟悉战斗系统设计与调优的完整流程；
- 具备扎实的战斗系统设计能力，深入理解战斗节奏、技能设计、数值平衡、敌人 AI 与战斗手感调优；
- 能够将战斗设计知识结构化输出 —— 不仅能调出好手感，更能把设计方法论提炼为 AI 可执行的规则、公式与评判标准；
- 具备较强的数值敏感度与量化能力，能建立可解释的数值模型并验证平衡性；
- 日常深度使用 AI 工具，能通过 AI 快速产出战斗配置、技能方案与敌人行为逻辑，具备 AI 辅助创作的实战经验。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2088148336921198592)

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