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Tencent Holdings · Shenzhen

# 在研项目-资深战斗策划-武器/系统方向

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2032453305313165312)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 在研项目-资深战斗策划-武器/系统方向

## Job description

### 战斗系统设计
- 负责从底层机制到外层表现的完整设计；

### 全流程落地
- 独立跟进武器制作管线，深度参与动作验收、手感调优及数值平衡，确保设计意图在引擎中完美呈现；

### 战斗内容创作
- 熟练运用编辑器进行战斗模式原型、角色技能、战术道具及基础 AI 行为的逻辑搭建与配置；

### 体验打磨
- 持续调优射击手感与战斗节奏，通过数据分析与玩家反馈，对现有武器系统进行迭代升级。 Requirements

### 实战经验
- 5 年及以上 FPS/TPS 核心战斗或武器设计经验，有至少一款完整项目的落地执行经历；

### 技术素养
- 熟练使用 UE（蓝图/Data Asset 等），理解武器制作管线，能独立在引擎内完成功能配置与手感调试；

### 游戏阅历
- ；
- 拥有深厚的 FPS/TPS 游戏阅历，能够深度拆解各类射击游戏的战斗核心；

### 硬性指标
- 至少精通 3 款主流射击游戏，并能清晰表述其核心战斗差异；

### 设计方法论
- 对“战斗博弈，数值博弈，打击感”有系统性的认知，具备基础的战斗数值设计能力，能兼顾竞技平衡性与操作爽感；

### 综合素质
- 逻辑缜密，沟通高效，能够跨职能（美术、程序）推动方案落地。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2032453305313165312)

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