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Tencent Holdings · Shanghai

# 《灰境行者》-音频策划-声音设计师

Shanghai 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2096936733785632768)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 《灰境行者》-音频策划-声音设计师

## Job description

### Responsibilities
- 主导制定并落地整体声音设计规范（听觉基调、听感一致性、模块分工、辨识度体系等），确保项目声音质量对标业内头部产品；
- 主导把控核心场景的声音设计与产出，包括但不限于枪械武器、怪物、环境 / POI、交互反馈、UI等声音设计模块；
- 主导项目混音方向与技术方案把关，整体把控项目 Wwise 工程规范与搭建；
- 推动音频内外协同，对内协调声音设计与音乐、VO等模块的分工与配合；对外与项目策划、程序、美术、动作、特效、关卡等岗位高频协作，把音频思路卷入前期设计与敏捷迭代；
- 承担声音设计团队的 Review、方向指导与团队成员成长辅导；管理外包 CP 资源，制定验收标准，把控整体交付质量。 Requirements 1.5~7年及以上游戏声音设计经验，至少 1~2款上线或深度参与到中后期的大型项目（射击、开放世界、动作优先）； 2.精通 Wwise，能独立搭建复杂工程，有丰富的混音架构搭建、性能优化经验；熟悉 UE5 音频管线； 3.精通至少一款主流 DAW（Pro Tools / Reaper / Nuendo 等），精通主流效果器（iZotope、FabFilter、Soundtoys、Kilohearts 等）； 4.独立主导过至少一个核心声音模块(如枪械、载具、Boss / 大型怪物等),作品集需能提供对应模块的完整设计思路与实机演示； 5.有带过至少 2–3 人声音设计团队或主导项目声音设计的经验。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shanghai[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2096936733785632768)

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