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Tencent Holdings · Shenzhen

# 在研UE5射击游戏-概念设计师

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2076888031511625728)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 在研UE5射击游戏-概念设计师

## Job description

### Responsibilities
- 负责美术风格定义与把控，输出可执行的设计语言规范（色彩、光影、材质语言等）；
- 负责核心资产的概念设计，包括主角/配角、关键场景、关键载具/道具、UI 视觉氛围等方向稿与 Key Art；
- 搭建并维护视觉世界观体系（Visual Bible），为 3D、动画、特效、TA 等下游环节提供概念图、拆解图、参考板（moodboard），确保落地效果不偏离设定；
- 参与外部供应商或外包团队的美术评审，对关键产出的美术质量做终审。 Requirements 1.3年以上游戏概念设计经验； 2.对赛博朋克美术风格有深入研究与实践，理解其视觉与文化内核； 3.扎实的造型、构图、色彩与叙事性画面能力； 4.熟练使用 Photoshop / Procreate / Clip Studio Paint 等数字绘画工具，了解 Blender / Keyshot 等三维辅助工具者优先；
- 了解 Unreal / Unity 美术工作流，能与 TA/引擎美术配合产出可落地方案；
- 有 AI 辅助概念设计（如 ComfyUI / Stable Diffusion）工作流经验，能提升迭代效率；
- 良好的跨团队沟通能力，能用清晰的文档和讲解推动上下游协作。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2076888031511625728)

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