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Tencent Holdings · Shenzhen

# Technology Platform-UE5引擎研发工程师-(渲染性能优化)

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2100751656630267904)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / Technology Platform-UE5引擎研发工程师-(渲染性能优化)

## Job description

### Responsibilities
- 负责游戏引擎渲染管线的性能分析与深度优化，涵盖CPU/GPU全链路瓶颈定位与调优；
- 主导引擎系统稳定性治理，系统性分析崩溃、内存泄漏等线上问题，建立崩溃分类与根因定位机制；
- 设计并落地Draw Call合批、Shader复杂度优化、内存带宽优化等方案；
- 建立性能基线与自动化性能回归体系，持续保障帧率、功耗与稳定性指标；
- 与美术、TA团队协作，制定资产规格标准与LOD策略。 Requirements 1.5年以上3D引擎开发经验，精通UE或Unity引擎渲染架构； 2.扎实的数学基础（线性代数、微积分），精通计算机图形学核心算法； 3.深入理解GPU/CPU体系结构、渲染管线、Tile-Based架构及缓存层级； 4.具备丰富的引擎级崩溃分析与稳定性治理经验，熟悉Crash堆栈分析、内存越界/泄漏排查、GPU Hang/TDR诊断，能独立完成从线上崩溃采集到根因定位到修复验证的完整闭环； 5.熟练使用RenderDoc、Snapdragon Profiler、Xcode GPU Debugger等性能分析工具；
- 有多线程优化、内存优化、Shader指令级优化实战经验；
- 有移动端性能优化经验者优先；
- 有AI辅助编程实践经验，具备AI工程化落地的系统性方法论者加分。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2100751656630267904)

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