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Tencent Holdings · Shenzhen

# 《使命召唤手游》动效设计师

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2081629662655721472)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 《使命召唤手游》动效设计师

## Job description

### Responsibilities
- 参与游戏产品的视觉流程设计，独立完成核心动效产出，符合项目硬核调性。针对FPS游戏的高强度交互特性，把控动效的信息层级与视觉节奏，保证操作反馈（如射击、换弹、受击）清晰明了；
- 参与设计方案落地，负责枪械打击感、准星动态等核心动效的引擎（Unity/UE）实现与最终效果验证；
- 参与设计和遵循团队设计规范，协助维护HUD、雷达、战术指令等动态元素的一致性，参与落地质量验证；
- 体验现有游戏视觉交互体验，针对FPS玩家的沉浸式需求，提出打击感与反馈机制的优化设计方案。 Requirements
- 本科及以上学历，动画、游戏设计、数字媒体等相关专业优先；
- 具备基础的分镜拆解与动效节奏把控能力，能够清晰表达设计思路与打击感逻辑；
- 熟悉主流设计工具（PS, AE），了解基础的用户体验，能对交互原型有一定思考能力；
- 热爱FPS/动作类游戏，有较丰富的实战体验，对射击游戏的枪械后坐力、受击反馈等玩法模式有一定认知和见解；
- 具备良好的沟通协作意识，主动积极，注重细节，具备较强的学习与适应能力。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2081629662655721472)

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