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Tencent Holdings · Beijing

# 《怪物猎人：旅人》-战斗策划-怪物方向

Beijing 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2072324826885963776)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 《怪物猎人：旅人》-战斗策划-怪物方向

## Job description

### Responsibilities
- 负责游戏内怪物设计与制作，包括但不限于怪物背景设定、形象设定、技能机制、战斗节奏、行为逻辑、数值体验等模块，确保怪物设计与游戏世界观高度契合；
- 负责怪物AI行为的设计与实现；
- 参与战斗系统框架搭建，平衡怪物与玩家角色的交互体验，优化动作打击感、受击反馈；
- 与程序、美术、动画、特效、音效团队紧密协作，输出清晰的设计文档并跟进开发制作全流程，确保设计目标在最终实现中达成一致；
- 分析竞品及经典动作游戏的怪物设计案例，提炼核心设计方法论并推动团队技术积累。 Requirements 1.2-5年或以上动作类游戏战斗/怪物设计经验，至少参与过1款动作类游戏上线项目，且主导过核心战斗模块（如BOSS战、AI逻辑、技能系统）的设计与落地； 2.了解并掌握基础AI行为树设计，熟悉状态机、环境交互等逻辑实现方式； 3.具备优秀的逻辑思维与问题解决能力，能快速定位设计漏洞或技术难点并提出优化方案； 4.热爱创作富有挑战性的怪物，擅长通过行为设计传递怪物性格与背景故事； 5.熟练使用Unreal4or5引擎，能通过蓝图或简单代码实现原型验证。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Beijing[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2072324826885963776)

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