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Tencent Holdings · Shanghai

# UE微恐轻动作项目-关卡策划（怪物设计）

Shanghai 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2064181652116123648)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / UE微恐轻动作项目-关卡策划（怪物设计）

## Job description

### Responsibilities
- 负责微恐轻动作PVE玩法关卡中的怪物生态、Boss战机制及关卡特殊事件的创意设计与全流程落地；
- 独立产出怪物外观设计，技能组合、行为树逻辑，能使怪物行为与关卡环境产生深度交互；
- 运用UE蓝图快速搭建怪物+关卡的Demo，敏捷迭代并验证新怪物的机制在微恐氛围下的压迫感、乐趣点与可行性；
- 负责关卡内怪物刷新配置、战斗密度、关卡动态难度（DDA）及玩家心流体验的调优，确保单人或多人协作下的PVE战斗节奏与心跳体验；
- 与主题美术、叙事、音效、战斗动画等模块紧密配合，打磨怪物的视觉包装、受击反馈与恐怖表现力，强化关卡在微恐调性下的整体表达。 Requirements
- 具备关卡/怪物玩法策划经验，有动作/射击/生存恐怖/大世界/搜索撤离等类型设计经历，需提供包含关卡或怪物的作品集；
- 能熟练独立使用UE蓝图、行为树、黑板及环境查询系统（EQS）搭建NPC逻辑，有复杂Boss战或机制类怪物配置经验者优先；
- 对多人合作PVE、Roguelite、规则怪谈、生存恐怖等类型有深入理解，能将“关卡”与“怪物”完美融合，产出极具差异化的PVE玩法；
- 对民俗怪谈、都市异境、中式恐怖等微恐题材有浓厚兴趣，能够为怪物设计独特的视觉与机制创意；
- 具备良好的审美与跨专业沟通能力，有电影镜头编排、戏剧导演、神话/民俗学研究背景或重度爱好者优先。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shanghai[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2064181652116123648)

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