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Tencent Holdings · Hangzhou

# 开放世界-资深角色模型(上海)

Hangzhou Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 12, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2072657375831175168)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 开放世界-资深角色模型(上海)

## Job description

### Responsibilities
- 负责Unreal Engine（UE）开放世界类型游戏的角色建模工作，包含但不限于角色、NPC和怪物等模型及贴图的制作；
- 负责审核外包制作模型的品质及跟进进度，制定及更新外包规范，并贯彻外包执行；
- 负责配合TA开发新的材质表现及不断优化游戏内角色灯光质感表现；
- 利用ZBrush, 3Ds Max, Substance Painter 等软件进行高精度面部及全身雕塑；
- 负责制作游戏内NPC脸部的模型及材质效果。 Requirements
- 熟练掌握至少一种主流三维软件如Maya或3ds Max等，机械类建模能力强为佳；
- 拥有扎实的手绘基础，对人体结构、服装皱褶有深入理解，并在此基础上表现出自然而富有活力的造型感觉；
- 具备一定材质调整经验，了解PBR流程，并能生成符合标准的贴图组；
- 具备优秀沟通技巧，在团队中可以有效传达自己想法并接受反馈改进；
- 熟知Unreal Engine（UE）引擎对于模型规范和性能要求。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 12, 2026
- Listed for: Under a day
- Location: Hangzhou[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2072657375831175168)

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### [开放世界-3D场景模型(上海)](https://jobs.opennash.com/companies/tencent-holdings/jobs/35fa7a6cfd3c1a3ec384/)

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### [开放世界-UE特效设计师(上海)](https://jobs.opennash.com/companies/tencent-holdings/jobs/8117ba21f7ace8d53253/)

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### [开放世界-动作设计师(上海)](https://jobs.opennash.com/companies/tencent-holdings/jobs/ff1f77b632fed9220bee/)

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Dates come from the employer where stated; “first seen” and “last checked” are our own observations.

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