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Tencent Holdings · Shenzhen

# 代号：Craft · 高级关卡策划（AI 生成游戏）

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2088148334295560192)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 代号：Craft · 高级关卡策划（AI 生成游戏）

## Job description

### Responsibilities
- 与美术团队紧密配合，设计并制作高品质标杆关卡，建立平台的关卡品质标准线，向创作者与行业展示 AI 生成游戏可达到的场景与体验水准；
- 主导关卡设计知识的结构化 —— 将空间布局规则、玩家动线与引导、节奏起伏模型、难度曲线、探索与奖励分布等专业方法转化为 AI Agent 可理解执行的结构化知识，构建关卡领域生成知识库；
- 设计关卡生成的品质评估维度 —— 空间合理性、动线通畅性、节奏张弛、难度递进与可完成性，建立可复用的关卡验收标准与评测用例；
- 制作覆盖主流品类的官方关卡模板与场景模块库，采用模块化设计（关卡模块 + 场景组件），降低 AI 生成复杂度与创作者上手门槛；
- 与 Agent 团队协作打磨关卡生成管线，通过 Prompt 策略、知识规范与生成结果诊断，持续提升关卡生成的成功率与可玩性；
- 建立关卡资产与场景搭建的规范标准，推动关卡内容在生成、编辑、运行各环节的一致性与可复用性。 Requirements
- 本科及以上学历；3-5 年游戏策划经验，有关卡策划岗位经历，参与过完整游戏项目开发，熟悉关卡设计与场景制作的完整流程；
- 具备扎实的关卡设计能力，深入理解空间布局、玩家动线、节奏控制、难度设计与视觉引导原理，能独立设计并落地高质量关卡；
- 能够将关卡设计知识结构化输出 —— 不仅能做出好关卡，更能把设计方法论提炼为 AI 可执行的规则、模板与评判标准；
- 具备良好的空间感与美术理解力，能与美术团队高效协作，把关卡设计意图准确转化为场景表现；
- 日常深度使用 AI 工具，能通过 AI 快速产出关卡方案、场景配置与迭代验证，具备 AI 辅助创作的实战经验。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2088148334295560192)

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