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Tencent Holdings · Shenzhen

# J3-UE5微恐射击-资深3D动作（武器）

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2046088831442255872)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / J3-UE5微恐射击-资深3D动作（武器）

## Job description

### 负责制作高质量的第一人称武器动画，包括但不限于
- 射击、换弹、战术动作、近战、检视及切换武器等。确保动作符合人体工学与物理逻辑，同时具备独特的艺术张力；
- 基于3dsMax 建立高效的动画制作流程。负责动画资源从Max软件到游戏引擎（UE5）的导入、调试与维护，确保在即时演算下的流畅性与稳定性；
- 与Combat Designer（战斗策划）紧密合作，通过动画调整武器手感（后坐力反馈、FOV变化、镜头震动）；与音频团队配合，确保动作与音效完美同步。 Requirements 1.3-5年以上游戏行业3D动画经验，至少拥有一款完整的、高品质FPS项目的开发经历（请在简历中附带作品集链接，重点展示FPS武器动画）； 2.精通 3ds Max 动画模块，对CS/Biped、CAT或自定义骨骼系统有深入理解。熟悉Max脚本或有能力通过工具提升工作流效率者优先； 3.深刻理解运动规律，对FPS游戏中枪械的重量感、惯性、机械结构运动有敏锐的观察力。能够区分“写实战术风”与“快节奏街机风”的差异；
- 熟悉主流商业引擎（Unreal Engine 5 ）的动画系统，了解动画融合、层级混合等技术在FPS中的应用；

### 加分项
- 对枪械运作原理、战术动作规范有一定研究，或FPS重度玩家。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2046088831442255872)

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