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Tencent Holdings · Shenzhen

# Technology Platform-UE5引擎研发工程师-(渲染效果)

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2100751659188797440)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / Technology Platform-UE5引擎研发工程师-(渲染效果)

## Job description

### Responsibilities
- 负责全局光照（GI）系统的前沿技术预研与工程落地，包括实时GI与离线烘焙方案；
- 设计并实现光照烘焙管线，优化Lightmap质量、烘焙效率与内存占用；
- 开发高品质渲染效果，包括体积光、AO、反射探针、间接光照等；
- 持续追踪学术界与工业界最新成果（SIGGRAPH/GDC/Eurographics），主导前沿技术的原型验证与产品化落地；
- 与美术团队紧密配合，制定光照工作流与场景表现标准。 Requirements 1.5年以上3D引擎开发经验，精通UE或Unity引擎光照与渲染模块； 2.扎实的数学基础（球谐函数、蒙特卡洛积分、辐射度量学）； 3.深入理解全局光照理论（Path Tracing、Radiosity、Light Probe等）； 4.熟悉GPU/CPU架构，具备Shader开发与优化能力（HLSL/GLSL/Metal）； 5.有Lightmap烘焙管线或实时GI系统开发经验；
- 有将前沿图形学技术（如Lumen、DDGI、ReSTIR、Surfel GI、Neural Radiance等）从论文/原型落地到实际项目的成功经验，能独立完成"论文复现→工程适配→性能调优→产品上线"全流程；
- 有移动端光照适配经验者优先；有UE5 3A级PC端游戏开发经验者更佳；
- 有AI辅助编程实践经验，具备AI工程化落地的系统性方法论者加分。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2100751659188797440)

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