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Tencent Holdings · Shenzhen

# 魔方工作室-《暗区突围》手游渲染向TA

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2005525670314266624)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 魔方工作室-《暗区突围》手游渲染向TA

## Job description

### Responsibilities
- 设计并编写高质量的游戏Shader，提升游戏画面效果；
- 为场景和角色美术搭建Lookdev环境，确保美术资产在各种光照条件下的表现一致性；
- 与图形开发团队紧密协作，实现渲染特性，并推动其在项目中的实际应用；
- 提供技术支持和问题解决，协助美术和开发团队高效完成工作；
- 编写并维护技术文档，向美术团队推广新工具和最佳实践，提升团队整体技术水平。 Requirements
- 拥有3年以上游戏项目经验，对游戏开发流程有深刻理解；
- 熟悉色彩和物理灯光相关知识，掌握PBR理论，能够实现高度逼真的光影效果；
- 具备扎实的图形学基础和高等数学知识，能够解决复杂的渲染问题；
- 熟悉实时渲染管线，对渲染性能有深入理解；
- 熟练掌握GLSL, HLSL, CG等至少一门Shader编程语言，能够编写高效可维护的Shader代码；
- 熟悉OpenGL ES及当前移动平台上的技术限制，能够针对移动平台进行优化；
- 精通Unreal或Unity引擎的灯光渲染模块，能够充分利用引擎特性实现优质效果；
- 有二次元风格相关项目经验优先，能够把握二次元风格的游戏画面特点；
- 具备良好的书面和口头沟通能力，能够清晰表达技术问题和解决方案；
- 拥有良好的英语水平，能够流畅阅读英文技术文档及论文，及时掌握国际前沿技术动态。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2005525670314266624)

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