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Tencent Holdings · Shenzhen

# J3-UE5微恐射击-技术美术（渲染）

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2046089355788972032)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / J3-UE5微恐射击-技术美术（渲染）

## Job description

### Responsibilities
- 和美术人员，引擎程序员一起设计渲染方案，编写Shader，实现美术效果；
- 为场景和角色美术搭建Lookdev环境，确保美术资产在不同光照环境下的效果表现；
- 研究业内新图形技术（Postprocess、Shader、VFX等）并结合项目需求，推动方案整合；
- 创建可视化原型来验证艺术方向和效果，并推动技术方案设计；
- 提供开发过程中和美术制作相关的解决方案；
- 优化美术pipeline，并开发工具提高美术工作流效率支持美术和开发团队，解决生产中遇到的问题；
- 设计美术资源规范，确保引擎规范的执行；
- 编写并维护技术文档，向美术推广新工具和最佳实践；
- 面对紧张的交付节点，平衡产出效率和质量。 Requirements 1.3年以上游戏项目经验；有至少一个成功上线项目 ，同时具备端游手游经验者优先； 2.熟悉色彩和物理灯光相关知识，了解PBR理论； 3.具备图形学基础，及高等数学知识； 熟悉实时渲染管线； 4.熟练掌握GLSL, HLSL, CG等至少一门Shader编程语言； 5.熟悉OpenGL ES及当前移动平台上的技术限制者优先； 6.精通Unreal或Unity引擎的灯光渲染模块； 7.精通DCC软件（3dsmax/Maya，SD/SP等）； 8.良好的书面和口头沟通能力； 9.良好的审美和逻辑思维能力，独立解决问题的能力；
- 良好的英语水平，可以流畅阅读英文技术文档及论文。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2046089355788972032)

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