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Tencent Holdings · Shenzhen

# UE微恐轻动作项目-资深引擎渲染工程师

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2053714330876297216)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / UE微恐轻动作项目-资深引擎渲染工程师

## Job description

### Responsibilities
- 设计并开发资产管线，优化资源处理流程，与技术美术协作制定资产规范标准；
- 持续提升画面品质，跟进业界技术发展，预研前沿方案，争取在项目落地并产生实际价值；
- 开发高质量渲染特性，包括地形、水体、体积渲染等视觉模块，编写高性能Shader；
- 负责渲染性能优化，解决DrawCall、显存占用、带宽、功耗等瓶颈问题；
- 针对项目中的疑难杂症相关问题进行修复，解决兼容性问题。 Requirements
- 计算机 / 图形学相关专业，本科及以上学历，3年以上图形渲染开发经验；具有跨平台游戏项目开发经验优先；
- 责任心强，有较高的团队协作和任务跟进能力，善于沟通，使命必达； 热爱游戏，关注用户体验，有Geek精神，懂得以螺旋上升的方式追求极致；
- 扎实的数学和图形学基础，精通渲染管线、PBR理论、光照模型；
- 熟练掌握Shader编程，精通至少一种图形API（DirectX 12/Vulkan/Metal）；
- 熟练使用性能分析工具。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2053714330876297216)

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