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Tencent Holdings · Shenzhen

# 在研剑来IP单机游戏-资深SD材质师

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2080577832035201024)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 在研剑来IP单机游戏-资深SD材质师

## Job description

### 使用Substance Designer等相关软件，根据项目风格及需求，配合美术团队输出高质量写实程序化纹理材质，包括但不限于
- 布料刺绣、皮革、地表、墙面、瓦片、装饰花纹等；

### 参与扫描素材的后期处理，包括
- 校色、去光照、去噪、接缝修复、对齐及裁切等，输出可用于 PBR 流程的基础纹理；
- 与角色模型、地编、TA等紧密协作，确保材质在Unreal引擎内的落地效果；
- 搭建项目通用材质库并进行维护与迭代，将SD材质参数化并输出sbsar文件，保证纹理材质的易用性及复用性；
- 制定程序化材质制作标准及规范，与外包团队协作输出材质资产并验收落地。 Requirements 1.3年及以上相关工作经验，有主机项目、古风项目经验者优先； 2.

### 具备良好的贴图制作能力

能够通过手绘、照片扫描/处理、程序化生成等多种方式获取并制作高质量纹理； 3.精通Substance Designer、Substance Painter。熟练掌握使用Maya、3Dmax等DCC软件； 4.深入理解Unreal引擎的材质系统，能够熟练编写材质蓝图，并了解PBR材质理论及其在UE中的实现； 5.对古风有一定的了解和审美，深入了解刺绣针法，布料织法，美术相关专业出身优先。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2080577832035201024)

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