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Tencent Holdings · Shenzhen

# 次世代UE5战术射击端游-2D场景设计师

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 12, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2059851805566877696)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 次世代UE5战术射击端游-2D场景设计师

## Job description

### Responsibilities
- 具备扎实的2D美术和概念设计能力与3D工具能力，擅长 “写实” 武器道具设计，与角色IP探索；
- 负责创作高质量的武器道具设计，角色IP探索，同时具备场景氛围设计能力者优先；
- 根据项目需求，对角色进行IP化包装设计，根据玩法需求设计相应枪械道具，协作主接口完善关卡视觉效果；
- 熟练运用3D软件进行基础模型搭建，具备原理性的硬表面设计，为2D创作提供精准的结构参考，确保概念设计的可行性与后续的落地准确性（如FPP与TPP视角验证）；
- 为项目提供IP开发方向的创意支持；
- 与美术，策划，程序团队紧密合作，确保概念设计符合项目需求和开发进度，并在概念设计的前期具备后续落地的前瞻性与规划。 Requirements
- 具备至少三年以上角色美术概念设计经验，具有场景氛围，关卡设计经验者优先；
- 具备严谨与前瞻性的IP设计思维，理解机械原理结构，商业化市场前瞻性等，并能将其体现在设计中；
- 热爱游戏，对FPS游戏的关卡设计有深入理解和见解；
- 扎实美术基础和审美能力，同时具备2D和3D能力，熟练使用3D软件进行建模；
- 良好的构图能力，能够优先的与团队成员协作，共同推动项目发展；
- 高度的责任感，具备较强的执行力与团队合作精神。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 12, 2026
- Listed for: 85 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2059851805566877696)

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