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Tencent Holdings · Shanghai

# 腾讯游戏MagicAI-游戏引擎开发工程师-AI原生方向

Shanghai 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2043637364387115008)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 腾讯游戏MagicAI-游戏引擎开发工程师-AI原生方向

## Job description

### Responsibilities
- 负责基于Godot引擎的AI原生改造，打造可被Agent安全、高效调用的AI原生游戏引擎，完成引擎的CLI化改造；
- 负责Godot引擎Headless模式的深度强化与改造，剥离图形渲染循环阻塞，实现非阻塞、事件驱动的后台守护进程架构；
- 负责引擎标准通信层的研发，基于JSON-RPC 2.0构建统一的STDIO/TCP/WebSocket远程调用接口；
- 基于Godot ClassDB系统开发自动绑定生成器，将引擎核心能力拆解为细粒度、可追踪的原子API；
- 负责离屏渲染、单步物理模拟、场景状态快照与快速回滚等核心功能的研发；
- 负责引擎资源系统的原子化改造，支持资源的远程创建、导入、修改、打包与`.tscn`/`.res`格式导出；
- 负责引擎性能优化，保障原子API的低延迟、高并发调用能力，降低Agent执行链路的整体耗时；
- 跟踪Godot社区最新动态，向上游贡献高质量代码，保持技术栈的同步与领先性。 Requirements
- 计算机科学、计算机工程、软件工程等相关专业，本科及以上学历；
- 扎实的算法、数据结构、操作系统、计算机网络等基础知识；
- 精通C++编程语言，具备良好的代码风格和软件工程素养；
- 深入理解游戏引擎架构，至少熟悉Godot/Unreal/Unity其中一款引擎的内核实现；
- 熟悉RESTful/RPC API设计原则与服务化架构，有大型系统接口设计经验；
- 良好的数学和英文阅读功底，能快速阅读并理解前沿技术论文与开源代码；
- 良好的沟通表达能力和团队合作意识，对解决挑战性问题充满激情；
- 热爱游戏，对AI技术与游戏开发的结合有强烈的兴趣和探索欲。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shanghai[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2043637364387115008)

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