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Tencent Holdings · Shenzhen

# PUBG Mobile-游戏动作设计师（AI 辅助动画方向）

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 12, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2050406466082484224)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / PUBG Mobile-游戏动作设计师（AI 辅助动画方向）

## Job description

### Responsibilities
- 负责 PUBG Mobile 项目商城展示动作、局内玩法动作、角色 / 生物动作等内容的设计与制作；
- 负责动画需求对接、动作方案设计、资源制作与交付、引擎合入及最终效果验收；
- 负责与外部合作方 / 外包团队对接，制定反馈标准，进行动作质量审核、修改指导与交付验收；
- 参与 AI 辅助动画制作流程探索与应用，包括视频动捕、AI 辅助补间、动捕数据清理、动作资产检索与复用等；
- 结合日常制作需求，参与历史动作资产、动捕数据和参考视频的整理、标签化与复用流程建设，提升动作资产检索和复用效率。 Requirements
- 熟练使用 Maya 或 3ds Max 等动画制作软件，具备扎实的写实风格角色动画制作能力；
- 了解绑定系统，能制作简单绑定设定，并处理基础骨骼、约束、重定向和动画问题；
- 具备较好的分镜理解、表演设计和动作设计能力；
- 熟练运用动捕数据进行精修和调整，能够处理脚滑、重心、曲线、节奏、穿插和表演问题；
- 动画理论基础扎实，具备优秀的写实风格手 K 角色动画能力；
- 熟悉 UE 引擎动画流程，了解动画导入、重定向、Montage、Animation Blueprint、Blend Space、Notify 等基本流程；
- 对 AI 辅助动画工具和自动化制作流程有兴趣，愿意在实际项目中尝试使用视频动捕、AI 辅助补间、动作参考生成、脚本自动化等方式提升制作效率；
- 具备良好的自学能力、沟通协作能力、责任心和抗压能力；
- 能够正确理解 AI 工具的能力边界，具备对 AI 生成结果或动捕转换结果进行筛选、清理、修正和二次创作的能力。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 12, 2026
- Listed for: 85 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2050406466082484224)

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