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Tencent Holdings · Shenzhen

# 腾讯游戏-Unity性能优化工程师-AI研发效能方向

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2080240372226895872)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 腾讯游戏-Unity性能优化工程师-AI研发效能方向

## Job description

### Responsibilities
- 负责手游客户端性能优化工作，全面覆盖CPU、GPU、内存、加载等关键链路，确保游戏运行流畅稳定；
- 配合团队建立性能基线与日常监控体系，重点保障中低端机型用户的流畅游戏体验；
- 基于Unity引擎进行针对性优化与必要改造，包括对引擎及运行时相关问题的深入排查与改进；
- 熟练运用Profiler、Frame Debugger、Perfdog等专业工具精准定位性能瓶颈并提出有效解决方案；
- 围绕性能优化场景设计并落地AI Agent，构建“发现问题-分析-修复-验证”的自动化或半自动化可复用流程；
- 在性能相关开发中实践AI Coding，显著提升优化方案落地效率与质量；
- 与程序、美术、策划、QA等多部门紧密协作，推动性能规范与检查点前移，实现全流程协同优化；
- 沉淀性能优化与AI工具使用经验，通过团队分享与推广持续提升整体技术水平。 Requirements
- 拥有3年以上Unity客户端开发经验，有完整项目或较长周期性能优化实践经历者优先；
- 有动作/战斗类项目性能优化经验者更佳；
- 熟悉Unity架构与常见渲染管线（如URP），了解IL2CPP/Mono，能独立完成常见性能问题排查与解决；
- 掌握移动端性能优化核心方法，包括但不限于Draw Call/Batch、Shader、动画、资源加载、内存与GC等；
- 具备扎实的C#编程基础，有C++或底层排查经验者优先；
- 具备AI工具实际使用经验，能够将大模型/Agent能力有效应用于研发流程中；
- 有AI Agent开发、工作流编排或AI Coding落地案例者优先考虑；
- 具备主动学习能力，善于将“性能优化”与“AI提效”结合，以结果为导向，沟通协作能力强。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 19, 2026
- Listed for: 7 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2080240372226895872)

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