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Tencent Holdings · Shenzhen

# 引擎组开发技术美术

Shenzhen 

Listed on Tencent Holdings’s official careers site. Listed as of October 19, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=1917415980166914048)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 引擎组开发技术美术

## Job description

### Responsibilities
- 负责UE5画面渲染品质提升，结合前沿算法/工作流/性能，协同程序和美术进行效果落地；
- 编写商业化Shader实现各种效果并协助美术落地；
- 主动发现美术Pipeline中出现的问题，设计工作流效率提升方案，协同程序开发相关工具，提高美术工作流效率；
- 跟进版本、工程，定位、解决相关产生的画面Bug，对游戏性能进行Profile，协助引擎程序进行性能优化；
- 编写并维护技术文档，向美术团队推广新工具和经验实践。 Requirements
- 至少3年以上游戏从业经验，具有优秀的美术基础和审美，熟悉美术各模块生产流程，熟悉常用美术工具；
- 较好的编程功底，掌握C++或 C#，并且具备较强的编程学习能力；
- 扎实的数学功底，熟练掌握各类常见的图形算法、渲染管线知识，精通Shader语言；
- 熟悉常用Profiling工具，能够进行渲染问题定位和优化；
- 具备工作管线视野，可以识别项目内的工作瓶颈并且提出可行的技术方案 具有强烈的技术好奇心，持续关注和探索游戏开发领域的前沿技术。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 19, 2026
- Last checked: Oct 19, 2026
- Listed for: 92 days
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=1917415980166914048)

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