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Tencent Holdings · Shenzhen

# 魔方在研轻动作风格化游戏预研项目技术美术专家（动画向）

Shenzhen Design 

Listed on Tencent Holdings’s official careers site. Listed as of October 12, 2026. Check that it is still open and apply there.
[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2086667291784822784)

[OpenNash Jobs](https://jobs.opennash.com/) / [Tencent Holdings](https://jobs.opennash.com/companies/tencent-holdings/) / 魔方在研轻动作风格化游戏预研项目技术美术专家（动画向）

## Job description

### Responsibilities
- 定义技术方向 — 主导动画状态机、动画树及动画管线的架构设计，制定技术规范与最佳实践，为团队提供清晰的技术路标；
- 攻克技术难题 — 深入解决动画系统中的复杂技术挑战，推动前沿技术（Motion Matching、程序化动画、物理动画）在 AAA 项目中的落地与量产；
- 建立质量标准 — 和动作负责人共同搭建动画品质审核机制与质量评估体系，系统性地保障并提升游戏内动画表现的上限；
- 赋能团队成长 — 作为技术动画领域的核心专家，指导并培养团队成员，推动跨部门（动画、策划、程序、引擎）的技术方案对齐与高效协作；
- 打通全链路 — 主导复杂动画系统的引擎集成，解决从 DCC 工具链到 Runtime 运行时的全链路技术难题，确保最高品质动画的落地；
- 引领技术前沿 — 持续关注行业前沿技术动态，评估新技术可行性，为团队提供具有前瞻性的技术路线建议。 Requirements 1.5年以上游戏行业经验，偏动作向项目技术动画经验，有主导过完整动画系统架构设计的成功案例； 2.精通 Maya 等动画 DCC 软件，能独立制作顶级品质动画，并对动画原理有深度理解； 3.精通动画状态机、动画树的架构设计与性能优化，有大规模状态机优化的实际经验； 4.深入理解游戏引擎（Unreal Engine）中动画系统的底层实现原理、性能瓶颈与解决策略； 5.具备优秀的技术沟通与影响力，能够推动技术决策并有效说服不同职能团队。

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 12, 2026
- Last checked: Oct 12, 2026
- Listed for: Under a day
- Location: Shenzhen[Apply on Tencent Holdings’s careers site →](https://careers.tencent.com/en-us/jobdesc.html?postId=2086667291784822784)

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