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Roblox · San Mateo, CA

# Senior Software Engineer - Consumer Apps Desktop

San Mateo, CA Senior individual contributor $196,750 — $243,290 Software Engineering 

Listed on Roblox’s official careers site. Posted September 1, 2026. Check that it is still open and apply there.
[Apply on Roblox’s careers site →](https://careers.roblox.com/jobs/8127056?gh_jid=8127056)

[OpenNash Jobs](https://jobs.opennash.com/) / [Roblox](https://jobs.opennash.com/companies/roblox/) / Senior Software Engineer - Consumer Apps Desktop

## Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.

We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Consumer Apps Desktop team owns the Windows and macOS foundation behind every Roblox session on a PC or Mac: the window, the launch path, and the shell that holds everything together.

You will own that foundation with us. We are dedicated to delivering superior performance, reliability, and user experience on Windows and Macs. As a Senior Software Engineer on the Desktop team, you'll be a driving technical force; you will lead complex client work end-to-end and raise the quality bar across our codebase. You will lead projects at that scale end-to-end, set the technical standard in a codebase millions of people depend on daily, and partner with product, design, and platform teams to ship work that is polished and fast at scale.

### You Will

Shape & improve the Windows and macOS experience that millions of players see every day. Own major Windows and MacOS initiatives end-to-end from ambiguous idea to shipped, measured, and iterated on. Rebuild the parts of the app every player touches: how it launches, how it renders, how it lives in the OS. Set the technical standard through code review, mentorship, and the code you write yourself. Make platform bets that pay off for engineering teams beyond Desktop.

Translate ambiguous product ideas into well-scoped, high-quality engineering plans in close partnership with product, design, and data science. Work with our Microsoft and Apple counterparts to ensure feature ubiquity and platform-specific feature excellence.

### You Have

5+ years shipping client software, with deep C++ expertise, including the ability to work effectively inside a large, established codebase. Experience with Lua/React is a plus. Released significant Windows or macOS applications. You know the platforms and their APIs throughout. Debugging and profiling skills that hold up under pressure: tracing, root-causing crashes, and diagnosing performance problems across the full client stack and an enormous range of consumer hardware.

Fluency with concurrency and memory. Threading models and memory footprint are a must have to excel here. A reflex for data. Metrics, logging, and experiments are how you find out whether a feature works, not how you justify it afterward. The ability to take an ambiguous problem, break it down, and drive it to done. You communicate clearly, build trust across functions, and make the engineers around you better. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below.

The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

## At a glance
- Posted by the employer: Sep 1, 2026
- First seen by OpenNash: Oct 11, 2026
- Last checked: Oct 18, 2026
- Listed for: 47 days
- Location: San Mateo, CA
- Pay: $196,750 — $243,290[Apply on Roblox’s careers site →](https://careers.roblox.com/jobs/8127056?gh_jid=8127056)

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