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NVIDIA · Multiple locations

# Full-Stack Solution Engineer - Sensorized Human

Multiple locations Software Engineering 

Listed on NVIDIA’s official careers site. Listed as of October 20, 2026. Check that it is still open and apply there.
[Apply on NVIDIA’s careers site →](https://nvidia.wd5.myworkdayjobs.com/NVIDIAExternalCareerSite/job/China-Shanghai/Full-Stack-Solution-Engineer---Sensorized-Human_JR2018291)

[OpenNash Jobs](https://jobs.opennash.com/) / [NVIDIA](https://jobs.opennash.com/companies/nvidia/) / Full-Stack Solution Engineer - Sensorized Human

## Job description

At NVIDIA, we are closing the "embodiment gap." We don’t just build robots; we build digital and physical nervous systems that allow humans to teach robots. You will lead the development of DexUMI (Dexterous Universal Manipulation Interface), a framework that leverages human-worn hardware and advanced computer vision to transfer complex skills from human hands to robotic actuators. This is a True Full-Stack role in Solutions Architecture Team: you will touch everything from the tactile sensor firmware on a wearable exoskeleton to the cloud-based data pipelines that train our diffusion policies.

### What you'll be doing

Hardware-Software Co-Design: Maintain and iterate on the DexUMI wearable exoskeleton. You will bridge the kinematics gap between human hands and diverse robot end-effectors (e.g., XHand, Inspire Hand).

### Sensor Fusion & Integration

Integrate high-fidelity tactile sensors and IMUs into wearable interfaces. Ensure low-latency data streaming.

### Vision & Perception Pipelines

Implement and optimize the "software adaptation" layer—using tools to segment human operators out of training data and robot embodiments.

### Data Engineering for AI

Build robust pipelines to collect, clean, and replay dexterous manipulation data for Imitation Learning and Diffusion Policies.

### Optimization

Solve bi-level optimization problems to parameterize exoskeleton designs that maximize human wearability while preserving robot-equivalent fingertip workspaces.

### What we need to see

A MS/PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience) with at least 1 years of research and engineering experience.

### The "Body" (Hardware/Embedded)

Proficiency in C/C++ for embedded systems and ROS2, with hands-on experience in tactile sensing, force-feedback (haptics), and motor control.

### Mechatronics & Prototyping

Experience with CAD (SolidWorks/Fusion360) and rapid prototyping, including 3D printing and PCB design.

### The "Brain" (Software/AI)

Expertise in Python and deep learning frameworks (PyTorch), with familiarity in computer vision (CV) models.

### Advanced AI Techniques (Plus)

Understanding of Imitation Learning or Reinforcement Learning (RL) is a strong plus.

### The "Bridge" (Integration)

Experience with Record3D or iPhone-based spatial tracking, enabling integration between perception and physical systems.

### Systems & Infrastructure

Experience working in Ubuntu/Linux environments with high-performance data serialization tools such as Protobuf and MQTT.

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Jul 10, 2026
- Last checked: Oct 20, 2026
- Listed for: 102 days
- Location: Multiple locations[Apply on NVIDIA’s careers site →](https://nvidia.wd5.myworkdayjobs.com/NVIDIAExternalCareerSite/job/China-Shanghai/Full-Stack-Solution-Engineer---Sensorized-Human_JR2018291)

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