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NVIDIA · Santa Clara, CA

# ECAD PCB Tools Developer

US, CA, Santa Clara Software Engineering 

Listed on NVIDIA’s official careers site. Posted October 31, 2026. Check that it is still open and apply there.
[Apply on NVIDIA’s careers site →](https://nvidia.wd5.myworkdayjobs.com/NVIDIAExternalCareerSite/job/US-CA-Santa-Clara/ECAD-PCB-Tools-Developer_JR2021476)

[OpenNash Jobs](https://jobs.opennash.com/) / [NVIDIA](https://jobs.opennash.com/companies/nvidia/) / ECAD PCB Tools Developer

## Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. Its outstanding legacy of innovation that’s fueled by great technology—and outstanding individuals. Today, we’re harnessing the boundless capabilities of AI to build the next era of computing. An era where our GPU serves as the intelligence behind computers, robots, and autonomous vehicles capable of perceiving the world.

Achieving what has never been accomplished before requires foresight, creativity, and the top talent worldwide. At NVIDIA, you’ll join a diverse, encouraging environment where everyone is motivated to perform at their highest level. Join us and discover how you can build a lasting impact on the world.

### What you'll be doing

Become a member of an a gile and multi-functional EDA software development team. Participates in the development of tools that enable industry leading PCB electrical design, physical layout, and SI capabilities, for our system designers throughout the company Leadership in this role involves assessing the requirements from the design community, building innovative solutions that continually improve our tools and processes.

### What we need to see

BS CS/CE/EE or related field (or equivalent experience) 8+ years of industry experience with 3+ years of CAD/PCB tools experience. Proven history of delivering EDA / ECAD around Cadence System Capture and SPB Allegro Layout to aid system designers in sophisticated implementations. System design and hierarchical sub-design Familiarity with automation within common operating systems (Windows/Linux) Experienced with databases (e.g.

Oracle/MySQL/MongoDB)
- Proficiency in Python Good communication and documentation skills Ways to stand out from the crowd: Experience in the Cadence’ System Capture TCL API Background with Cadence SKILL or other CAD-level programming experience Experience with a teamwork environment based on JIRA, Confluence, Git, CI, Perforce Knowledge/experience with PLM systems
- Knowledge in modern web technologies: JavaScript/TypeScript, NodeJS Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

The base salary range is 168,000 USD - 264,500 USD for Level 4, and 196,000 USD - 310,500 USD for Level 5. You will also be eligible for equity and benefits. Applications for this job will be accepted at least until July 26, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

## At a glance
- Posted by the employer: Oct 31, 2026
- First seen by OpenNash: Aug 20, 2026
- Last checked: Nov 10, 2026
- Listed for: 82 days
- Location: US, CA, Santa Clara[Apply on NVIDIA’s careers site →](https://nvidia.wd5.myworkdayjobs.com/NVIDIAExternalCareerSite/job/US-CA-Santa-Clara/ECAD-PCB-Tools-Developer_JR2021476)

## Hiring at NVIDIA
- Open jobs: 2,784
- New in the last 7 days: After two weekly collections
- Tracked since: Jul 10, 2026

[All NVIDIA jobs](https://jobs.opennash.com/companies/nvidia/) · [Weekly hiring report](/reports/hiring/)

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Dates come from the employer where stated; “first seen” and “last checked” are our own observations.

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