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Meta Platforms · Menlo Park, CA

# Interaction/UX Sound Designer - FoA

Menlo Park, California, US +1 more Full-time Design 

Listed on Meta Platforms’s official careers site. Posted October 19, 2026. Check that it is still open and apply there.
[Apply on Meta Platforms’s careers site →](https://www.metacareers.com/jobs/1130353949391150/)

[OpenNash Jobs](https://jobs.opennash.com/) / [Meta Platforms](https://jobs.opennash.com/companies/meta-platforms/) / Interaction/UX Sound Designer - FoA

## Job description

We're on a mission to improve how people interact with technology through thoughtful sound design. As an Interaction/UX Sound Designer at Meta, you'll have the opportunity to shape the sonic landscape of products like Facebook and create immersive audio experiences across Meta products. As a key member of our Creative Audio team, you'll be responsible for designing and delivering innovative UI/UX sounds that bring our products to life, from our Wearables hardware to Meta's family of apps.

Your expertise will help create intuitive and engaging audio experiences for our users. You'll be part of a multidisciplinary team of highly-skilled creatives, engineers, and innovators who are passionate about advancing audio design. Creative Audio has a track record of creating sonic experiences, including Meta Quest, Ray-Ban Meta AI Glasses, Messenger, and Instagram. We're looking for someone who shares our passion for innovation and is eager to collaborate with our team to shape the future of audio experiences.

## Responsibilities

Autonomously drive complex interaction sound design and haptics projects from discovery to completion
- Create unique, memorable, and landmark sonic experiences for the 3+ billion people who use Meta technologies
- Use your proven understanding of UI/UX sound design to define and distill broad concepts into actionable deliverables
- Create and adhere to sound design systems, audio design standards, guidelines, and best practices
- Act as a source of truth for sound design, design standards, best practices, and implementation guidelines
- Execute in a fast-paced and highly fluid environment
- Collaborate closely with internal teams and external partners to ensure seamless systems alignment, cohesive audio experiences, and successful project delivery
- Influence key business decisions, leveraging clear data-driven decision making
- Influence and drive sound design quality in order to maintain quality and leverage existing resources for product consistency and efficiency
- Develop and maintain a consistent sonic brand identity across key Meta touchpoints

## Qualifications
- 8+ years of experience creating UI sonic experiences for products in mobile, hardware, and/or non-traditional or immersive environments Understanding of Design Systems and system-level thinking Experience creating bespoke sound design for high-profile products Experience with sound design synthesis and foley recording
- Proficiency in Pro Tools and/or other professional DAWs Understanding of human-centered design Experience leading, managing, scoping, and communicating project milestones and deliverables Experience troubleshooting and resolving complex technical issues, with a systematic approach to identifying and addressing sound design and implementation problems Understanding of haptics design patterns and principles Experience communicating with technical teams and software developers to ensure seamless and efficient sound implementation Experience in creating and presenting in digital design tools, such as Figma Experience creating audio for system-level software development Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums
- Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
- Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements) Experience designing UI/UX audio specifically for AR and VR experiences Video editing skills (Premiere Pro, Final Cut, Avid, etc.)
- Ability to mix in a variety of formats, including spatial audio

## At a glance
- Posted by the employer: Oct 19, 2026
- First seen by OpenNash: Nov 8, 2026
- Last checked: Nov 8, 2026
- Listed for: 20 days
- Location: Menlo Park, California, US +1 more
- Employment type: Full-time[Apply on Meta Platforms’s careers site →](https://www.metacareers.com/jobs/1130353949391150/)

## Hiring at Meta Platforms
- Open jobs: 1,340
- New in the last 7 days: After two weekly collections
- Tracked since: Jul 11, 2026

[All Meta Platforms jobs](https://jobs.opennash.com/companies/meta-platforms/) · [Weekly hiring report](/reports/hiring/)

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