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Intel · Multiple locations

# GPU Software Development Engineer

Multiple locations $128,880.00-245,160.00 Software Engineering 

Listed on Intel’s official careers site. Posted October 22, 2026. Check that it is still open and apply there.
[Apply on Intel’s careers site →](https://intel.wd1.myworkdayjobs.com/External/job/US-California-Folsom/GPU-Software-Development-Engineer_JR0287698-1)

[OpenNash Jobs](https://jobs.opennash.com/) / [Intel](https://jobs.opennash.com/companies/intel/) / GPU Software Development Engineer

## Job description

### Job Details

Job Description: About the Role Join Intel's GPU Software Engineering Team Help enable the next generation of graphics, media, AI, and compute experiences. As a GPU Software Development Engineer, you will work at the intersection of hardware and software, contributing to the development, validation, debugging, and optimization of GPU technologies across current and future Intel platforms. In this role, you will collaborate closely with software, hardware, architecture, and validation teams to ensure world-class functionality, reliability, performance, and user experience.

The ideal candidate will bring experience in GPU software development or validation, along with a strong foundation in post-silicon validation and complex hardware/software debugging.

### What You’ll Do

Key responsibilities will include but not limited to: Develop, validate, debug, and optimize GPU software across graphics, media, compute, and AI workloads. Support post-silicon bring-up and validation activities to ensure feature functionality, platform stability, and product quality. Investigate and root-cause complex hardware, software, and system-level issues across GPU platforms. Collaborate with software, hardware, architecture, and validation teams to resolve technical challenges and improve platform readiness.

Develop and maintain software, tests, automation, and debug tools using Python. Analyze and evaluate graphics, media, AI, compute, and power-management workloads on current and next-generation GPU platforms. Use debugging, profiling, and validation methodologies to improve functionality, reliability, performance, and power efficiency. Contribute to the enablement and validation of future platforms.

### Behavioral traits that we are looking for

Problem solving: Uses structured analytical and debugging approaches to diagnose complex software and system-level issues.

### Technical curiosity

Demonstrates curiosity about how hardware, operating systems, drivers, and applications interact.

### Proactive execution

Identifies issues, investigates potential causes, and takes appropriate action rather than waiting for detailed direction.

### Collaboration

Works effectively across software, hardware, validation, and architecture teams to solve technical problems.

### Communication

Communicates technical findings, risks, and potential solutions clearly to engineering partners.

### Learning agility

Quickly learns new architectures, technologies, tools, and software environments.

### Quality mindset

Demonstrates attention to software functionality, reliability, performance, and maintainability.

### Adaptability

Effectively navigates changing requirements and technical priorities associated with new and unreleased platforms. Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life. See Intel Benefits for more details.

### Qualifications

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.

### Note

For information on Intel’s immigration sponsorship guidelines, please see Intel U.S.

### Immigration Sponsorship Information Minimum Qualifications and Experience

Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related STEM field with 3+ years of relevant experience. Or a Master's degree in the same field with 3+ months of educational or work experience. Your experience described above must be in the following: Programming in Python. Experience in GPU software development and/or GPU software validation. Experience with post-silicon validation, silicon bring-up, or hardware/software debug activities.

### Preferred Qualifications and Experience

Experience with Windows operating systems and x86 CPU architecture. Experience with kernel-level, driver, or systems software development. GPU or graphics hardware/software architecture. Why Join Intel? At Intel, you'll help shape the software that powers next-generation GPU and graphics technologies. You'll work on challenging problems spanning graphics, media, AI, compute, performance, and platform enablement while collaborating with world-class engineering teams developing the future of computing.

### Job Type

Experienced Hire Shift: Shift 1 (United States of America)

### Primary Location

US, California, Folsom Additional Locations: US, Oregon, Hillsboro Posting Statement: All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust N/A Benefits We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel. Annual Salary Range for jobs which could be performed in the US: $128,880.00-245,160.00 USD The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations.

Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process. Work Model for this Role This role will require an on-site presence.
- Job posting details (such as work model, location or time type) are subject to change.

### ADDITIONAL INFORMATION
- Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices.

We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

## At a glance
- Posted by the employer: Oct 22, 2026
- First seen by OpenNash: Oct 25, 2026
- Last checked: Nov 1, 2026
- Listed for: 10 days
- Location: Multiple locations
- Pay: $128,880.00-245,160.00[Apply on Intel’s careers site →](https://intel.wd1.myworkdayjobs.com/External/job/US-California-Folsom/GPU-Software-Development-Engineer_JR0287698-1)

## Hiring at Intel
- Open jobs: 801
- New in the last 7 days: After two weekly collections
- Tracked since: Jul 10, 2026

[All Intel jobs](https://jobs.opennash.com/companies/intel/) · [Weekly hiring report](/reports/hiring/)

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