[Skip to main content](#main-content)

[OpenNash Jobs](https://jobs.opennash.com/)
[Hiring report](/reports/hiring/) · [All Electronic Arts jobs](https://jobs.opennash.com/companies/electronic-arts/) · [Search jobs](/search/)

Electronic Arts

# Technical Architect - Go Lang

Listed on Electronic Arts’s official careers site. Listed as of October 18, 2026. Check that it is still open and apply there.
[Apply on Electronic Arts’s careers site →](https://jobs.ea.com/en_US/careers/JobDetail/Technical-Architect-Golang/216140)

[OpenNash Jobs](https://jobs.opennash.com/) / [Electronic Arts](https://jobs.opennash.com/companies/electronic-arts/) / Technical Architect - Go Lang

## Job description

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

### Technical Architect -Golang Engineer – API Platform Location

Singapore We are looking for a Golang backend engineer to grow and evolve core platform APIs used across our product ecosystem. You will report to Lead Engineer. What you'll do You will build backend APIs and microservices using Go. Help us to Improve the reliability, scalability, and performance of existing services. You will design new APIs and extend platform capabilities. Oversee API versioning, backward compatibility, migrations, and deprecation strategies.

Help us to build shared services used by mobile, web, and game clients. Help us to Improve monitoring, testing, documentation, and developer experience. You will investigate and resolve production issues across distributed systems. You will reduce technical debt and modernize existing services. Establish API and backend engineering standards across teams. What we're looking for 12+ years of Production experience with Golang. 5+ years' experience designing and operating APIs and microservices. 5+ years of experience with REST and gRPC.

Experience with distributed systems, concurrency, databases, caching, and messaging systems. Experience with Kubernetes, containers, and cloud infrastructure. You are good at production debugging and performance optimization skills. Experience maintaining high-traffic or developer-facing APIs. You will be an individual contributor. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

## At a glance
- Posted by the employer: Not stated
- First seen by OpenNash: Oct 11, 2026
- Last checked: Oct 18, 2026
- Listed for: 7 days[Apply on Electronic Arts’s careers site →](https://jobs.ea.com/en_US/careers/JobDetail/Technical-Architect-Golang/216140)

## More jobs at Electronic Arts

### [AI Enablement Intern (Summer 2027)](https://jobs.opennash.com/companies/electronic-arts/jobs/71df766bd533444a6533/)

### [Animateur.trice - Battlefield / Animator - Battlefield](https://jobs.opennash.com/companies/electronic-arts/jobs/f8b1f4beaa4b8d98ca2a/)

### [Animateur.trice sénior.e / Senior Animator](https://jobs.opennash.com/companies/electronic-arts/jobs/aecc26aeb3757bf4d7fb/)

### [Animateur.trice technique sénior.e / Senior Technical Animator](https://jobs.opennash.com/companies/electronic-arts/jobs/521f195aa258cd9b885e/)

### [Animator Co-op (Summer 2027 - 8-months - Sports Tech)](https://jobs.opennash.com/companies/electronic-arts/jobs/2a2cba2a1a6fc2ab1f56/)

## Similar jobs at other companies

### [Cloud Technical Architect](https://jobs.opennash.com/companies/accenture/jobs/3474abf987e0b56ea04b/)

Accenture 

### [Dynamics 365 Technical Architect](https://jobs.opennash.com/companies/siemens/jobs/67c7836366d6a5d0962c/)

Siemens 

### [Senior Security Technical Architect](https://jobs.opennash.com/companies/ntt/jobs/4efc8b38917243d51231/)

NTT 

### [Technical Learning Architect- Remote- USA](https://jobs.opennash.com/companies/siemens/jobs/ec62008a9e2526ccb61d/)

Siemens 

### [ServiceNow Technical Architect](https://jobs.opennash.com/companies/accenture/jobs/f10ed2f873014cf0dd9c/)

Accenture 

OpenNash lists jobs from employers’ own careers sites and does not handle applications.
Dates come from the employer where stated; “first seen” and “last checked” are our own observations.

OpenNash Jobs · Official listings with dates and links to the employer. [Weekly hiring report](/reports/hiring/) · [Methodology](/methodology/)
