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Apple · Munich, Germany

# Build and Developer Productivity Engineer (m/f/d)

Munich, Germany Software Engineering 

Listed on Apple’s official careers site. Posted February 24, 2026. Check that it is still open and apply there.
[Apply on Apple’s careers site →](https://jobs.apple.com/en-us/details/200648453/build-and-developer-productivity-engineer-m-f-d)

[OpenNash Jobs](https://jobs.opennash.com/) / [Apple](https://jobs.opennash.com/companies/apple/) / Build and Developer Productivity Engineer (m/f/d)

## Job description

We’re looking for a Build Engineer who can operate at the intersection of Bazel internals, remote execution infrastructure, and Apple technologies. This is a hands-on engineering role; heavy on Bazel rule design, hermeticity, toolchain modeling, and Apple platform integration. If you’ve spent time taming Xcode, aligning Apple SDKs with Bazel toolchains, or wrangling with xcodebuild, codesign and ibtool, you’ll feel right at home.

Beyond the technical responsibilities, what we are looking for is someone who gets a deep sense of satisfaction from making the everyday lived experience of development teams better. If you get a kick out of creating a build environment that allows a developer to reproduce a build failure in CI with a single command on their workstation, or debug a crashing remote process with an IDE based debugger or constantly surprising development teams with a slightly faster build on a regular basis, while continuing to contribute fixes/updates and tools to the Open Source Bazel ecosystem you will slip right into our team.

## At a glance
- Posted by the employer: Feb 24, 2026
- First seen by OpenNash: Jul 10, 2026
- Last checked: Oct 18, 2026
- Listed for: 236 days
- Location: Munich, Germany[Apply on Apple’s careers site →](https://jobs.apple.com/en-us/details/200648453/build-and-developer-productivity-engineer-m-f-d)

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