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Apple

# GPU Compiler Engineer

Cupertino, United States of America Operations 

Listed on Apple’s official careers site. Posted November 3, 2026. Check that it is still open and apply there.
[Apply on Apple’s careers site →](https://jobs.apple.com/en-us/details/200692943/gpu-compiler-engineer)

[OpenNash Jobs](https://jobs.opennash.com/) / [Apple](https://jobs.opennash.com/companies/apple/) / GPU Compiler Engineer

## Job description

Apple GPU Software team provides developers access to harness the power of the graphics processor unit (GPU) across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to vision to Mac product line. Our team responsibilities encompass design new language constructions, compiler transformation, and developer tools to the GPU on Apple’s hardware. Metal provides near-direct accesses to the GPU to give developers more control of the HW and enable developer to take advantage of Apple Silicon.

Join the compiler team, and you’ll collaborate with engineers across Apple to develop tools and languages to enable developers to create cutting-edge applications for graphics, compute, and machine learning using the GPU. We work closely with our partners in HW technology and GPU driver and framework team to develop feature roadmaps.qui The ideal candidate should have a passion for language design, compilation techniques, GPUs, and understand how to enable developers to maximize their performance on our GPUs.

## At a glance
- Posted by the employer: Nov 3, 2026
- First seen by OpenNash: Nov 8, 2026
- Last checked: Nov 8, 2026
- Listed for: 5 days
- Location: Cupertino, United States of America[Apply on Apple’s careers site →](https://jobs.apple.com/en-us/details/200692943/gpu-compiler-engineer)

## Hiring at Apple
- Open jobs: 6,476
- New in the last 7 days: After two weekly collections
- Tracked since: Jul 10, 2026

[All Apple jobs](https://jobs.opennash.com/companies/apple/) · [Weekly hiring report](/reports/hiring/)

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